From fe4c82aaaabdd82c9220c2c538d306a463576a1d Mon Sep 17 00:00:00 2001 From: mRnea Date: Sat, 21 Dec 2024 15:19:31 +0300 Subject: some notes --- README.md | 2 +- notes.md | 20 ++++++++++++++++++++ 2 files changed, 21 insertions(+), 1 deletion(-) create mode 100644 notes.md diff --git a/README.md b/README.md index f219cd1..0d9ed0d 100644 --- a/README.md +++ b/README.md @@ -7,4 +7,4 @@ + [ ] Pong + [ ] Sudoku + [ ] Space Invaders - ++ [ ] Rubik's Cube diff --git a/notes.md b/notes.md new file mode 100644 index 0000000..0473b3e --- /dev/null +++ b/notes.md @@ -0,0 +1,20 @@ +# Makefile + +Will I finally learn how to make makefiles ? Probably not. +https://makefiletutorial.com/ + +# On software arch. + +## Polymorphism + +https://www.reddit.com/r/C_Programming/comments/18ljmo9/polymorphism_in_c/ +https://www.reddit.com/r/gamedev/comments/1cu5gzg/why_does_using_polymorphism_slow_down_my_game/ + +## ECS + +https://gamedev.stackexchange.com/questions/172584/how-could-i-implement-an-ecs-in-c +https://gamedev.stackexchange.com/questions/152080/how-do-components-access-one-another-in-a-component-based-entity-system/152093#152093 +https://github.com/SanderMertens/flecs + +https://prdeving.wordpress.com/2018/06/27/videogames-programming-ecs-system-in-plain-c/ +https://prdeving.wordpress.com/2023/12/14/deep-diving-into-entity-component-system-ecs-architecture-and-data-oriented-programming/ \ No newline at end of file -- cgit v1.2.3