copied my old terminal-based sliding puzzle game

This commit is contained in:
2024-12-20 18:00:08 +03:00
parent 3fce5522e0
commit b52169a376
2 changed files with 240 additions and 0 deletions

2
sliding-puzzle/Makefile Normal file
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make all:
gcc ../util.c sliding.c -o ../bin/sliding -lraylib -lGL -lm -lpthread -ldl -lrt -lX11

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sliding-puzzle/sliding.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
// #include <conio.h>
struct Coordinate
{
int x;
int y;
};
// Printing the field
void printChar(char, int);
void printField(int*, int, int); // field, row, column
void printFieldLine(int, int); // column, space
//
int getIntLength(int);
void makeField(int*, int, int, struct Coordinate*);
char getAction();
int moveCell(int*, struct Coordinate*, int, int, char, int); // field, row, column, coordinate, action, count
void indexFromCoordinate(struct Coordinate*, int*, int);
void randomizeField(int*, int, int, struct Coordinate*);
int checkField(int* field, int row, int column);
int main()
{
int row, column, move_counter = 0;
struct Coordinate emptycell;
srand(time(NULL));
//srand(295837);
printf("Input format is: a, b\n"
"where a and b are integers.\n\n");
printf("Enter row and column length: ");
scanf("%d, %d", &row, &column);
int* field = (int*) malloc(row * column * sizeof(int));
makeField(field, row, column, &emptycell);
randomizeField(field, row, column, &emptycell);
clock_t begin = clock();
clock_t end;
while (1)
{
printField(field, row, column);
printf("Move count: %d\n", move_counter);
if (checkField(field, row, column))
{
break;
}
move_counter += moveCell(field, &emptycell, row, column, getAction(), 1);
system("clear");
//system("cls");
}
end = clock();
printf("begin= %Lf, end= %Lf\n", (long double) begin / CLOCKS_PER_SEC, (long double) end / CLOCKS_PER_SEC);
long double time_spent = (long double) (end - begin) / CLOCKS_PER_SEC;
printf("Play time = %lf seconds\n\n", time_spent);
}
int checkField(int* field, int row, int column)
{
int i;
for (int x = 0 ; x < row; x++)
{
for (int y = 0; y < column; y++)
{
i = (column*x) + y;
if (i == (row * column) - 1){return 1;}
if (field[i] != i + 1){return 0;}
}
}
return 0;
}
void makeField(int* field, int row, int column, struct Coordinate* emptycell)
{
for (int x = 0 ; x < row; x++)
{
for (int y = 0; y < column; y++)
{
field[(column*x) + y] = (column*x) + y + 1;
}
}
field[(column*row) - 1] = 0;
(*emptycell).x = column;
(*emptycell).y = row;
}
int getIntLength(int num)
{
int length = 0;
if (num == 0){ return 1; }
while(num > 0)
{
num = floor(num / 10); length++;
}
return length;
}
void printChar(char symbol, int count)
{
for (int i = 0; i < count; i++)
{
printf("%c", symbol);
}
}
void printField(int* field, int row, int column)
{
int space = 3;
printFieldLine(column, space);
for (int x = 0; x < row; x++)
{
for (int y = 0; y < column; y++)
{
if (field[(column*x) + y] == 0){ printf("|"); printChar(' ', space); continue; }
printf("|%d", field[(column*x) + y]);
printChar(' ', space - getIntLength(field[(column*x) + y]));
}
printf("|\n");
printFieldLine(column, space);
}
}
void printFieldLine(int column, int space)
{
for (int i = 0; i < column; i++)
{
printf("+");
printChar('-', space);
}
printf("+\n");
}
char getAction()
{
char action;
fflush(stdin);
printf("Enter an action (w, a, s, d for movement. t to quit): ");
//action = getche();
action = getchar();
printf("%c", '\n');
return action;
}
void indexFromCoordinate(struct Coordinate* emptycell, int* num, int column)
{
*num = (((*emptycell).y - 1) * column) + ((*emptycell).x - 1);
}
int moveCell(int* field, struct Coordinate* emptycell, int row, int column, char action, int count)
{
int emptycell_index, move_counter = 0;
indexFromCoordinate(emptycell, &emptycell_index, column);
switch (action)
{
case 's':
if ((*emptycell).y > 1)
{
if (count < 0){moveCell(field, emptycell, row, column, 'w', -count);}
while (count > 0){
field[emptycell_index] = field[emptycell_index - column];
field[emptycell_index - column] = 0;
(*emptycell).y -= 1;
indexFromCoordinate(emptycell, &emptycell_index, column);
count--; move_counter++;}
return move_counter;
}
else {return 0;}
case 'd':
if ((*emptycell).x > 1)
{
if (count < 0){moveCell(field, emptycell, row, column, 'a', -count);}
while(count > 0){
field[emptycell_index] = field[emptycell_index - 1];
field[emptycell_index - 1] = 0;
(*emptycell).x -= 1;
indexFromCoordinate(emptycell, &emptycell_index, column);
count--; move_counter++;
}
return move_counter;
}
else {return 0;}
case 'w':
if ((*emptycell).y < row)
{
if (count < 0){moveCell(field, emptycell, row, column, 's', -count);}
while(count > 0){
field[emptycell_index] = field[emptycell_index + column];
field[emptycell_index + column] = 0;
(*emptycell).y += 1;
indexFromCoordinate(emptycell, &emptycell_index, column);
count--; move_counter++;
}
return move_counter;
}
else {return 0;}
case 'a':
if ((*emptycell).x < column)
{
if (count < 0){moveCell(field, emptycell, row, column, 'd', -count);}
while(count > 0){
field[emptycell_index] = field[emptycell_index + 1];
field[emptycell_index + 1] = 0;
(*emptycell).x += 1;
indexFromCoordinate(emptycell, &emptycell_index, column);
count--; move_counter++;
}
return move_counter;
}
else {return 0;}
case 't':
exit(0);
default:
return 0;
}
}
void randomizeField(int* field, int row, int column, struct Coordinate* emptycell)
{
char actions[4] = {'w', 'a', 's', 'd'};
char last_action = 'n', new_action;
for (int i = 0; i < row*column*50; i++)
{
do{
new_action = actions[rand() % 4];
} while (last_action == new_action);
moveCell(field, emptycell, row, column, new_action, 1);
last_action = new_action;
}
}