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authormRnea <akannemre@gmail.com>2024-12-24 15:08:39 +0300
committermRnea <akannemre@gmail.com>2024-12-24 15:08:39 +0300
commitc42b641213098288477e132a11ea9797493e4d12 (patch)
treee1e167a5c33331e53a5a36b8d76750e6f5bb1693
parent6dafffb522d9f2c9ae4f098a2e7d20f35218b7f6 (diff)
testing raylib 3d plane
-rw-r--r--3d-test/Makefile6
-rw-r--r--3d-test/plane.c108
2 files changed, 114 insertions, 0 deletions
diff --git a/3d-test/Makefile b/3d-test/Makefile
new file mode 100644
index 0000000..9d156e9
--- /dev/null
+++ b/3d-test/Makefile
@@ -0,0 +1,6 @@
+SRC := ../util.c plane.c
+OUT := plane
+LIBS := -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
+
+make all:
+ gcc $(SRC) -o $(OUT) $(LIBS)
diff --git a/3d-test/plane.c b/3d-test/plane.c
new file mode 100644
index 0000000..b2197a7
--- /dev/null
+++ b/3d-test/plane.c
@@ -0,0 +1,108 @@
+#include "raylib.h"
+
+#include "raymath.h" // Required for: MatrixRotateXYZ()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ //SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
+
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 30.0f; // Camera field-of-view Y
+ camera.projection = CAMERA_PERSPECTIVE; // Camera type
+
+ Model model = LoadModel("res/plane.obj"); // Load model
+ Texture2D texture = LoadTexture("res/plane_diffuse.png"); // Load model texture
+ model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
+
+ float pitch = 0.0f;
+ float roll = 0.0f;
+ float yaw = 0.0f;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // Plane pitch (x-axis) controls
+ if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
+ else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
+ else
+ {
+ if (pitch > 0.3f) pitch -= 0.3f;
+ else if (pitch < -0.3f) pitch += 0.3f;
+ }
+
+ // Plane yaw (y-axis) controls
+ if (IsKeyDown(KEY_S)) yaw -= 1.0f;
+ else if (IsKeyDown(KEY_A)) yaw += 1.0f;
+ else
+ {
+ if (yaw > 0.0f) yaw -= 0.5f;
+ else if (yaw < 0.0f) yaw += 0.5f;
+ }
+
+ // Plane roll (z-axis) controls
+ if (IsKeyDown(KEY_LEFT)) roll -= 1.0f;
+ else if (IsKeyDown(KEY_RIGHT)) roll += 1.0f;
+ else
+ {
+ if (roll > 0.0f) roll -= 0.5f;
+ else if (roll < 0.0f) roll += 0.5f;
+ }
+
+ // Tranformation matrix for rotations
+ model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Draw 3D model (recomended to draw 3D always before 2D)
+ BeginMode3D(camera);
+
+ DrawModel(model, (Vector3){ 0.0f, -8.0f, 0.0f }, 1.0f, WHITE); // Draw 3d model with texture
+ DrawGrid(10, 10.0f);
+
+ EndMode3D();
+
+ // Draw controls info
+ DrawRectangle(30, 370, 260, 70, Fade(GREEN, 0.5f));
+ DrawRectangleLines(30, 370, 260, 70, Fade(DARKGREEN, 0.5f));
+ DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, DARKGRAY);
+ DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, DARKGRAY);
+ DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, DARKGRAY);
+
+ DrawText("(c) WWI Plane Model created by GiaHanLam", screenWidth - 240, screenHeight - 20, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadModel(model); // Unload model data
+ UnloadTexture(texture); // Unload texture data
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}