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path: root/pong/pong.c
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#include <raylib.h>

const int screenWidth = 800;
const int screenHeight = 450;

enum control_keys {
    MOVE_UP,
    MOVE_DOWN,
    BOOST
} control_key;

typedef struct player {
    float x;
    float y;
    int width;
    int height;
    int velocity;
    int controls[3];
} Player;
int init_vel = 300;

void move_player(Player* p){
    if (IsKeyDown(p->controls[MOVE_DOWN])){
        p->y += p->velocity * GetFrameTime();
        if (p->y > screenHeight){
            p->y = -p->height;
        }
    } else if (IsKeyDown(p->controls[MOVE_UP])){
        p->y -= p->velocity * GetFrameTime();
        if (p->y < -p->height){
            p->y = screenHeight;
        }
    }
}

void apply_boost(Player* p){
    if (IsKeyPressed(p->controls[BOOST])){
        p->velocity *= 2;
    }
    else if (IsKeyUp(p->controls[BOOST])){
        p->velocity = init_vel;
    }

}

void draw_player(Player* p){
    DrawRectangle(p->x, p->y, p->width, p->height, BLACK);
}


typedef struct ball {
    float x;
    float y;
    float r;
    int vel_x;
    int vel_y;
    Player* target;
} Ball;

void move_ball(Ball *b){
    b->y += b->vel_y * GetFrameTime();
    if (b->y < b->r || b->y > screenHeight - b->r) {
        b->vel_y *= -1;
        b->y += b->vel_y * GetFrameTime();
    }
    b->x += b->vel_x * GetFrameTime();
    if (b->x < b->r || b->x > screenWidth - b->r) {
        b->vel_x *= -1;
        b->x += b->vel_x * GetFrameTime();
    }
    /* if (p->x > p->target->){ */

    /* } */
}

void draw_ball(Ball* b){
    DrawCircle(b->x, b->y, b->r, BLACK);
}

int main(void){
    InitWindow(screenWidth, screenHeight, "Pong");
    Player p[2] =
        {{ .x = 30, .y = 30, .width = 10, .height = 60, .velocity = init_vel,
             .controls = {KEY_W, KEY_S, KEY_LEFT_SHIFT}},
         { .x = screenWidth - 30, .width = 10, .height = 60, .velocity = init_vel,
           .controls = {KEY_UP, KEY_DOWN, KEY_RIGHT_SHIFT}}};
    Ball ball = { .x = screenWidth / 2, .y = screenHeight / 2, .r = 10,
                  .vel_x = 300, .vel_y = 300};

    while (!WindowShouldClose()){

        apply_boost(&p[0]);
        apply_boost(&p[1]);

        move_player(&p[0]);
        move_player(&p[1]);

        move_ball(&ball);

        BeginDrawing();

        ClearBackground(WHITE);
        DrawText("Hello world!", screenWidth/2, screenHeight/2, 20, BLACK);

        draw_player(&p[0]);
        draw_player(&p[1]);
        draw_ball(&ball);

        EndDrawing();
    }

    CloseWindow();
    return 0;
}