added collisions with ball

This commit is contained in:
2024-12-22 11:31:26 +03:00
parent 18a372fd8c
commit e58094787f

View File

@@ -10,10 +10,7 @@ enum control_keys {
} control_key;
typedef struct player {
float x;
float y;
int width;
int height;
Rectangle rec;
int velocity;
int controls[3];
} Player;
@@ -21,14 +18,14 @@ int init_vel = 300;
void move_player(Player* p){
if (IsKeyDown(p->controls[MOVE_DOWN])){
p->y += p->velocity * GetFrameTime();
if (p->y > screenHeight){
p->y = -p->height;
p->rec.y += p->velocity * GetFrameTime();
if (p->rec.y > screenHeight){
p->rec.y = -p->rec.height;
}
} else if (IsKeyDown(p->controls[MOVE_UP])){
p->y -= p->velocity * GetFrameTime();
if (p->y < -p->height){
p->y = screenHeight;
p->rec.y -= p->velocity * GetFrameTime();
if (p->rec.y < -p->rec.height){
p->rec.y = screenHeight;
}
}
}
@@ -44,29 +41,30 @@ void apply_boost(Player* p){
}
void draw_player(Player* p){
DrawRectangle(p->x, p->y, p->width, p->height, BLACK);
DrawRectangleRec(p->rec, BLACK);
}
typedef struct ball {
float x;
float y;
Vector2 pos;
float r;
int vel_x;
int vel_y;
Player* target;
} Ball;
void move_ball(Ball *b){
b->y += b->vel_y * GetFrameTime();
if (b->y < b->r || b->y > screenHeight - b->r) {
void move_ball(Ball *b, Player p[2]){
b->pos.y += b->vel_y * GetFrameTime();
if (b->pos.y < b->r || b->pos.y > screenHeight - b->r) {
b->vel_y *= -1;
b->y += b->vel_y * GetFrameTime();
b->pos.y += b->vel_y * GetFrameTime();
}
b->x += b->vel_x * GetFrameTime();
if (b->x < b->r || b->x > screenWidth - b->r) {
b->pos.x += b->vel_x * GetFrameTime();
if (b->pos.x < b->r || b->pos.x > screenWidth - b->r ||
CheckCollisionCircleRec(b->pos, b->r, p[0].rec) ||
CheckCollisionCircleRec(b->pos, b->r, p[1].rec)) {
b->vel_x *= -1;
b->x += b->vel_x * GetFrameTime();
b->pos.x += b->vel_x * GetFrameTime();
}
/* if (p->x > p->target->){ */
@@ -74,17 +72,17 @@ void move_ball(Ball *b){
}
void draw_ball(Ball* b){
DrawCircle(b->x, b->y, b->r, BLACK);
DrawCircleV(b->pos, b->r, BLACK);
}
int main(void){
InitWindow(screenWidth, screenHeight, "Pong");
Player p[2] =
{{ .x = 30, .y = 30, .width = 10, .height = 60, .velocity = init_vel,
{{ .rec = {.x = 30, .y = 30, .width = 10, .height = 60}, .velocity = init_vel,
.controls = {KEY_W, KEY_S, KEY_LEFT_SHIFT}},
{ .x = screenWidth - 30, .width = 10, .height = 60, .velocity = init_vel,
{ .rec = {.x = screenWidth - 30, .width = 10, .height = 60}, .velocity = init_vel,
.controls = {KEY_UP, KEY_DOWN, KEY_RIGHT_SHIFT}}};
Ball ball = { .x = screenWidth / 2, .y = screenHeight / 2, .r = 10,
Ball ball = { .pos = {.x = screenWidth / 2, .y = screenHeight / 2}, .r = 10,
.vel_x = 300, .vel_y = 300};
while (!WindowShouldClose()){
@@ -95,7 +93,7 @@ int main(void){
move_player(&p[0]);
move_player(&p[1]);
move_ball(&ball);
move_ball(&ball, p);
BeginDrawing();