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authormRnea <akannemre@gmail.com>2024-12-21 15:19:31 +0300
committermRnea <akannemre@gmail.com>2024-12-21 15:19:31 +0300
commitfe4c82aaaabdd82c9220c2c538d306a463576a1d (patch)
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parent91be8cb3e6b0d9e1470ce3b6b67f675d35b81491 (diff)
some notes
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+ [ ] Pong
+ [ ] Sudoku
+ [ ] Space Invaders
-
++ [ ] Rubik's Cube
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+# Makefile
+
+Will I finally learn how to make makefiles ? Probably not.
+https://makefiletutorial.com/
+
+# On software arch.
+
+## Polymorphism
+
+https://www.reddit.com/r/C_Programming/comments/18ljmo9/polymorphism_in_c/
+https://www.reddit.com/r/gamedev/comments/1cu5gzg/why_does_using_polymorphism_slow_down_my_game/
+
+## ECS
+
+https://gamedev.stackexchange.com/questions/172584/how-could-i-implement-an-ecs-in-c
+https://gamedev.stackexchange.com/questions/152080/how-do-components-access-one-another-in-a-component-based-entity-system/152093#152093
+https://github.com/SanderMertens/flecs
+
+https://prdeving.wordpress.com/2018/06/27/videogames-programming-ecs-system-in-plain-c/
+https://prdeving.wordpress.com/2023/12/14/deep-diving-into-entity-component-system-ecs-architecture-and-data-oriented-programming/ \ No newline at end of file