diff options
author | mRnea <akannemre@gmail.com> | 2024-12-21 15:19:31 +0300 |
---|---|---|
committer | mRnea <akannemre@gmail.com> | 2024-12-21 15:19:31 +0300 |
commit | fe4c82aaaabdd82c9220c2c538d306a463576a1d (patch) | |
tree | f9390c5e28721541aee53ef24bafc4a2ce109fdc /notes.md | |
parent | 91be8cb3e6b0d9e1470ce3b6b67f675d35b81491 (diff) |
some notes
Diffstat (limited to 'notes.md')
-rw-r--r-- | notes.md | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/notes.md b/notes.md new file mode 100644 index 0000000..0473b3e --- /dev/null +++ b/notes.md @@ -0,0 +1,20 @@ +# Makefile + +Will I finally learn how to make makefiles ? Probably not. +https://makefiletutorial.com/ + +# On software arch. + +## Polymorphism + +https://www.reddit.com/r/C_Programming/comments/18ljmo9/polymorphism_in_c/ +https://www.reddit.com/r/gamedev/comments/1cu5gzg/why_does_using_polymorphism_slow_down_my_game/ + +## ECS + +https://gamedev.stackexchange.com/questions/172584/how-could-i-implement-an-ecs-in-c +https://gamedev.stackexchange.com/questions/152080/how-do-components-access-one-another-in-a-component-based-entity-system/152093#152093 +https://github.com/SanderMertens/flecs + +https://prdeving.wordpress.com/2018/06/27/videogames-programming-ecs-system-in-plain-c/ +https://prdeving.wordpress.com/2023/12/14/deep-diving-into-entity-component-system-ecs-architecture-and-data-oriented-programming/
\ No newline at end of file |