summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--pong/pong.c48
1 files changed, 23 insertions, 25 deletions
diff --git a/pong/pong.c b/pong/pong.c
index ea59f16..8e0e2fa 100644
--- a/pong/pong.c
+++ b/pong/pong.c
@@ -10,10 +10,7 @@ enum control_keys {
} control_key;
typedef struct player {
- float x;
- float y;
- int width;
- int height;
+ Rectangle rec;
int velocity;
int controls[3];
} Player;
@@ -21,14 +18,14 @@ int init_vel = 300;
void move_player(Player* p){
if (IsKeyDown(p->controls[MOVE_DOWN])){
- p->y += p->velocity * GetFrameTime();
- if (p->y > screenHeight){
- p->y = -p->height;
+ p->rec.y += p->velocity * GetFrameTime();
+ if (p->rec.y > screenHeight){
+ p->rec.y = -p->rec.height;
}
} else if (IsKeyDown(p->controls[MOVE_UP])){
- p->y -= p->velocity * GetFrameTime();
- if (p->y < -p->height){
- p->y = screenHeight;
+ p->rec.y -= p->velocity * GetFrameTime();
+ if (p->rec.y < -p->rec.height){
+ p->rec.y = screenHeight;
}
}
}
@@ -44,29 +41,30 @@ void apply_boost(Player* p){
}
void draw_player(Player* p){
- DrawRectangle(p->x, p->y, p->width, p->height, BLACK);
+ DrawRectangleRec(p->rec, BLACK);
}
typedef struct ball {
- float x;
- float y;
+ Vector2 pos;
float r;
int vel_x;
int vel_y;
Player* target;
} Ball;
-void move_ball(Ball *b){
- b->y += b->vel_y * GetFrameTime();
- if (b->y < b->r || b->y > screenHeight - b->r) {
+void move_ball(Ball *b, Player p[2]){
+ b->pos.y += b->vel_y * GetFrameTime();
+ if (b->pos.y < b->r || b->pos.y > screenHeight - b->r) {
b->vel_y *= -1;
- b->y += b->vel_y * GetFrameTime();
+ b->pos.y += b->vel_y * GetFrameTime();
}
- b->x += b->vel_x * GetFrameTime();
- if (b->x < b->r || b->x > screenWidth - b->r) {
+ b->pos.x += b->vel_x * GetFrameTime();
+ if (b->pos.x < b->r || b->pos.x > screenWidth - b->r ||
+ CheckCollisionCircleRec(b->pos, b->r, p[0].rec) ||
+ CheckCollisionCircleRec(b->pos, b->r, p[1].rec)) {
b->vel_x *= -1;
- b->x += b->vel_x * GetFrameTime();
+ b->pos.x += b->vel_x * GetFrameTime();
}
/* if (p->x > p->target->){ */
@@ -74,17 +72,17 @@ void move_ball(Ball *b){
}
void draw_ball(Ball* b){
- DrawCircle(b->x, b->y, b->r, BLACK);
+ DrawCircleV(b->pos, b->r, BLACK);
}
int main(void){
InitWindow(screenWidth, screenHeight, "Pong");
Player p[2] =
- {{ .x = 30, .y = 30, .width = 10, .height = 60, .velocity = init_vel,
+ {{ .rec = {.x = 30, .y = 30, .width = 10, .height = 60}, .velocity = init_vel,
.controls = {KEY_W, KEY_S, KEY_LEFT_SHIFT}},
- { .x = screenWidth - 30, .width = 10, .height = 60, .velocity = init_vel,
+ { .rec = {.x = screenWidth - 30, .width = 10, .height = 60}, .velocity = init_vel,
.controls = {KEY_UP, KEY_DOWN, KEY_RIGHT_SHIFT}}};
- Ball ball = { .x = screenWidth / 2, .y = screenHeight / 2, .r = 10,
+ Ball ball = { .pos = {.x = screenWidth / 2, .y = screenHeight / 2}, .r = 10,
.vel_x = 300, .vel_y = 300};
while (!WindowShouldClose()){
@@ -95,7 +93,7 @@ int main(void){
move_player(&p[0]);
move_player(&p[1]);
- move_ball(&ball);
+ move_ball(&ball, p);
BeginDrawing();